


LIVE AGAIN
When an embittered man's life ends on an icy highway, he receives the opportunity to live his life again. Hugh Nance is taken back to 1974, back into the body of his ten-year old past self, with all the memories of his middle-aged life in tow. Three and a half decades must be lived over if he's to see his family again. The years must be repeated carefully, or he may never be reunited with his future wife and children at all.
​
​​

LAST CONTACT
Forget about massive extra-terrestrial invasions—our end lies eighty-thousand years in the past. All it will take to wipe out the last few thousand humans left on prehistoric Earth is a virus, a disease one alien intended to deliver, now unknowingly carried by a group of terrified teenagers.
​
​

LOST PLAYGROUND
​Fifteen-year-old Brinn Addam can bring make-believe characters to life. It was a power once possessed by her uncle, Neal Stauch. The little boy died more than three decades earlier, but the world he created carried on. It’s a dying land populated with troubled characters desperately searching for a new creator—a modern-day keeper with the same incredible genes to start their world over again.
​​
ANDAKAR
Ancient dead gods are about to awaken, And one boy holds the secret to their resurrection.
​
Fifteen-year-old Allan Green has stumbled into the realm of Andakar. To find his way home, he must travel across half a continent, aided by fantastical creatures, crazed wizards, and a few more less than savory accomplices. But there are others wanting to cut his journey short. Murderous cutthroats, savage forest creatures, and a cabal of vampires, just to name a few.
​

THAW
CRYERS BOOK 1
​Beneath the ground, buried deep in a lost and forgotten installation, humanity’s ancestors are about to awaken. The freaks, mutants, and monsters roaming the blasted earth above are about to discover what real terror is all about.
​
​

BURN
CRYERS BOOK 2
​The frozen dead are still rising, starving for human flesh. Ancient family ties will bring them all together again for one final, bloody reunion. Seven weary travelers cross the blasted lands in an attempt to end the terror and take back their world.
​
​

AMBITION
THE LONG HAUL BOOK 1
​The mining vessel Ambition undergoes a militarized refit and is sent to confront the alien threat of Pegasi 51. Catastrophic events along the way stretch a seventy-year voyage into a seven century odyssey. All communication to and from home has been severed, and the civilization waiting ahead has remained ominously silent. Captain Ly Sulafat leads this final generation of weary travelers into a hostile star system, ill-prepared, and far too inexperienced to confront what awaits them.

RETRIBUTION
THE LONG HAUL BOOK 2
​Ambition is headed back to Earth after seven hundred years. She is beaten and battered, her surviving crew still reeling from the loss of their captain, and the deaths of thousands in a war no one wanted or understood. Along the way, they intercept the warship Retribution. Commander Alexander Edmund and his renegade crew are traveling in the opposite direction, towards the Hunn-ephei home world, on an unsanctioned mission none of them expect to survive.
​
​
​

ANNIHILATION
THE LONG HAUL BOOK 3
​Ambition and Retribution are returning to Earth. A fragile truce now exists between these Sol exiles and the people of Pega. A third warship is after them, and the combined strength of the returning vessels is no match for the Republic of Sol Planets’ most powerful weapon—Annihilation.
​
​​